Sunday, October 3, 2010

More of my asset inspiration

Just like the game mechanic and environment, my asset design inspiration steamed from the flash game "little wheel".

To create believable assets that complimented the environment, I wanted to create heavily industrial assets that give the environment a sense of history and purpose. This included eliminating un-necessary asset ideas and developing chosen ones. As a result, I created detailed silhouette assets that fit nicely into the game plot and setting. Once they were designed, Lana began to "bring them to life" through the early stages of animation.





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